In the wake of a glimpse of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting series is about as ubiquitous gaming titles in existence. Pikachu is every bit as famous as Disney's mascot, if not more so. The continued pandemonium around trading card values guarantees near-daily Pokémon news stories. You'd be difficult to find a pocket monster game that failed to move at least a couple million copies. Even, unofficial Pokémon games go viral every year.
However despite that pervasiveness and fame, some Pokémon games that are totally overlooked. These represent titles that didn't get their fair shake, or were buried under the hype of the mainline series. They're Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a companion. Sure, there are small features like these in modern games—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game is set on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of idle games, and the Let's Play normalization of watching games you aren't actively controlling. Many never realized that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on broadcasting the game 24/7. The streamer who operates the channel states that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Lost
Are you aware that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.
All of these questionable mechanics masked a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's scummy monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season arrives.
Given dozens of mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu